Adaptive icons support a variety of masks which vary from one device to another. You can control the look of your adaptive launcher icon by defining 2 layers, consisting of a background and a foreground. You must provide icon layers as drawables without masks or background shadows around the outline of the icon. Adaptive icons are defined using 2 layers and a mask. In Android 7.1 (API level 25) and earlier, launcher icons were sized at 48 x 48 dp. You must now size your icon layers using the following guidelines: • Both layers must be sized at 108 x 108 dp.
Vote for the icon to be made next! 2 months ago. 2 months ago. 2 months ago. 3 months ago. This is the legendary Noia icon theme updated to work on modern systems. Popularity (based on plings, downloads, etc.) 1. Papirus Icon Themes. Tela-icon-theme Icon Themes. Deepin Icons for KDE Plasma Icon Themes.
• The inner 72 x 72 dp of the icon appears within the masked viewport. • The system reserves the outer 18 dp on each of the 4 sides to create interesting visual effects, such as parallax or pulsing. Note: Animated visual effects are generated by supported launchers.
Visual effects may vary from one launcher to another. Caution: A device OEM can specify a mask that may include a radius that is as short as 33 dp along certain points of the shape. Adaptive icons support a variety of visual effects. Caution: If you don't update your launcher icon with the necessary layers, the icon doesn't look consistent with other icons that the system UI displays, and doesn't support visual effects.
To learn how to create adaptive icons using Android Studio, see. Creating adaptive icons in XML To add an adaptive icon to an app using XML, begin by updating the android:icon attribute in your app manifest to specify a drawable resource. You can also define an icon drawable resource using the android:roundIcon attribute. You must only use the android:roundIcon attribute if you require a different icon asset for circular masks, if for example the branding of your logo relies on a circular shape.
The following code snippet illustrates both of these attributes: Next you must create alternative drawable resources in your app for use with Android 8.0 (API level 26) in res/mipmap-v26/ic_launcher.xml. You can then use the element to define the foreground and background layer drawables for your icons.
The and inner elements both support the android:drawable attribute. You can also define the background and foreground drawables as elements by enclosing them in and elements.
If you want to apply the same mask and visual effect to your shortcuts as regular adaptive launcher icons, use one of the following techniques: • For static shortcuts, use the element. • For dynamic shortcuts, call the method when you create them.
For more information on shortcuts, see. Additional resources For additional information on designing and implementing adaptive icons, read this series of articles by Google designer and developer Nick Butcher: • • • Content and code samples on this page are subject to the licenses described in the. Java is a registered trademark of Oracle and/or its affiliates.
Adaptive icons support a variety of masks which vary from one device to another. You can control the look of your adaptive launcher icon by defining 2 layers, consisting of a background and a foreground. You must provide icon layers as drawables without masks or background shadows around the outline of the icon. Adaptive icons are defined using 2 layers and a mask. In Android 7.1 (API level 25) and earlier, launcher icons were sized at 48 x 48 dp. You must now size your icon layers using the following guidelines: • Both layers must be sized at 108 x 108 dp.
Vote for the icon to be made next! 2 months ago. 2 months ago. 2 months ago. 3 months ago. This is the legendary Noia icon theme updated to work on modern systems. Popularity (based on plings, downloads, etc.) 1. Papirus Icon Themes. Tela-icon-theme Icon Themes. Deepin Icons for KDE Plasma Icon Themes.
• The inner 72 x 72 dp of the icon appears within the masked viewport. • The system reserves the outer 18 dp on each of the 4 sides to create interesting visual effects, such as parallax or pulsing. Note: Animated visual effects are generated by supported launchers.
Visual effects may vary from one launcher to another. Caution: A device OEM can specify a mask that may include a radius that is as short as 33 dp along certain points of the shape. Adaptive icons support a variety of visual effects. Caution: If you don't update your launcher icon with the necessary layers, the icon doesn't look consistent with other icons that the system UI displays, and doesn't support visual effects.
To learn how to create adaptive icons using Android Studio, see. Creating adaptive icons in XML To add an adaptive icon to an app using XML, begin by updating the android:icon attribute in your app manifest to specify a drawable resource. You can also define an icon drawable resource using the android:roundIcon attribute. You must only use the android:roundIcon attribute if you require a different icon asset for circular masks, if for example the branding of your logo relies on a circular shape.
The following code snippet illustrates both of these attributes: Next you must create alternative drawable resources in your app for use with Android 8.0 (API level 26) in res/mipmap-v26/ic_launcher.xml. You can then use the element to define the foreground and background layer drawables for your icons.
The and inner elements both support the android:drawable attribute. You can also define the background and foreground drawables as elements by enclosing them in and elements.
If you want to apply the same mask and visual effect to your shortcuts as regular adaptive launcher icons, use one of the following techniques: • For static shortcuts, use the element. • For dynamic shortcuts, call the method when you create them.
For more information on shortcuts, see. Additional resources For additional information on designing and implementing adaptive icons, read this series of articles by Google designer and developer Nick Butcher: • • • Content and code samples on this page are subject to the licenses described in the. Java is a registered trademark of Oracle and/or its affiliates.