Universaljnij sportivnij kompleks dwg proekt. Jan 16, 2019 You renamed R 44 A - izvedben proekt 9.dwg to R 44 A - izvedben proekt 9.bak 2 days ago.
Bandwagon Mix #088 — Cabbit (Interstellar). By Bandwagon Asia. Bandwagon Mix #087 — NOMSTA (#ReclaimEDM) #bandwagon.
The mod is created for M2TW using patch 1.2 without the expansion. I don't have Kingdom expansion. The mod might not work for those using patch 1.5. All units were done using existing resources. The mod will add units to complement the game, no vanilla stats or units were modify. (Please see the general fix readme for full details.) All units were done to resembled CA's effort. A lot of careful attention to planning and details were done.
The cost, stats, upgrade are all based on CA's system. The mod isn't meant to balance the game or to please everyone.
I got it to work. But i didnt use the shortcut changing target method coz it never worked due to invalid target. Instead i used Method C which can be found in the installation instructions from the downloaded files.
Just scroll all the way down and you can see it. Just add '[io] file_first = true' to the very bottom of medieval 2 preference in notepad. Save it and tick for read only and launching it from original executable will get it working. PS.(Author's installation instructions suck) +4 votes.
Posted on 01/28/09 @ 10:35 PM File Details Game Version: Gold Edition Medieval II Total War: Mongolphobia Mod v3.1 README By: EL_Bandito(HG) Last Updated: 2009-02-15 IMPORTANT: The Mongolphobia Mod is done with M:TW2 “Kingdoms” Expansion plus the Retrofit Mod by Scott “Unspoken Knight” Lowther and the Grand Unit Addon Mod v6 by Candelarius aka Yakaspat. Therefore it is vital that you have already installed the expansion and the above two mods before adding mine. ______________________________________________________________________ TABLE OF CONTENTS ______________________________________________________________________ I. INTRODUCTION II. REQUIREMENTS III. EXTRACTING AND MERGING THE FILES IV.
TECHNICAL CHANGES MADE V. QUESTIONS AND ANSWERS VI.
LEGAL INFORMATION ______________________________________________________________________ I. INTRODUCTION ______________________________________________________________________ This mod features four previously unplayable factions; The Mongols, the Timurids, Papal States, and the Aztecs with freshly buffed strengths and brand new units. One thing always riled me was the lack of true strength of the Mongols in the vanilla version of M2:TW. Calling the Mongols best cavalry faction was almost a joke. Therefore, I took time to forge the Mongols and the Timurids into a truly decimating force that people will mention with fear.
Same goes with Papacy and the Aztecs, though their changes came later. Also helps the TW veterans a better stone to grind their skills.
I took the liberty of adding some imaginary units too. Some jaw-dropping powerful, I should add. *NEWBIE ALERT!!!* As of Version 3, Mongolphobia Mod difficulty level increased dramatically when you play against the Mongols, Timurids, Aztecs, and Papacy. Newbies beware! Others who love challenges play on very hard difficulty to test your skills to the max.:D The mod took me a couple of hundreds of hours to make so please try to appreciate the work I put into it. That means you should copy and distribute this mod to whoever interested in it without consulting me.
It is for everyone^_^ ______________________________________________________________________ II. REQUIREMENTS ______________________________________________________________________ REQUIREMENTS are as follows: 1. A functioning PC with installed M2:TW, “Kingdoms” Expansion plus the Retrofit Mod by Scott “Unspoken Knight” Lowther and the Grand Unit Addon Mod v6 by Candelarius aka Yakaspat 2. Nerve to mess around with your M2:TW files. Foresight to back up (make copies and store it elsewhere where you can find it easily) the files which you are about to change. IMPORTANT: Mongolphobia Mod version 3 is a stand alone mod.
Thus you don’t need to install version 1 first or anything. If you have version 1 or 2 installed already, the addition won’t cause any technical problem. Be sure to correct me in that regard. ______________________________________________________________________ III.
Universaljnij sportivnij kompleks dwg proekt. Jan 16, 2019 You renamed R 44 A - izvedben proekt 9.dwg to R 44 A - izvedben proekt 9.bak 2 days ago.
Bandwagon Mix #088 — Cabbit (Interstellar). By Bandwagon Asia. Bandwagon Mix #087 — NOMSTA (#ReclaimEDM) #bandwagon.
The mod is created for M2TW using patch 1.2 without the expansion. I don't have Kingdom expansion. The mod might not work for those using patch 1.5. All units were done using existing resources. The mod will add units to complement the game, no vanilla stats or units were modify. (Please see the general fix readme for full details.) All units were done to resembled CA's effort. A lot of careful attention to planning and details were done.
The cost, stats, upgrade are all based on CA's system. The mod isn't meant to balance the game or to please everyone.
I got it to work. But i didnt use the shortcut changing target method coz it never worked due to invalid target. Instead i used Method C which can be found in the installation instructions from the downloaded files.
Just scroll all the way down and you can see it. Just add '[io] file_first = true' to the very bottom of medieval 2 preference in notepad. Save it and tick for read only and launching it from original executable will get it working. PS.(Author's installation instructions suck) +4 votes.
Posted on 01/28/09 @ 10:35 PM File Details Game Version: Gold Edition Medieval II Total War: Mongolphobia Mod v3.1 README By: EL_Bandito(HG) Last Updated: 2009-02-15 IMPORTANT: The Mongolphobia Mod is done with M:TW2 “Kingdoms” Expansion plus the Retrofit Mod by Scott “Unspoken Knight” Lowther and the Grand Unit Addon Mod v6 by Candelarius aka Yakaspat. Therefore it is vital that you have already installed the expansion and the above two mods before adding mine. ______________________________________________________________________ TABLE OF CONTENTS ______________________________________________________________________ I. INTRODUCTION II. REQUIREMENTS III. EXTRACTING AND MERGING THE FILES IV.
TECHNICAL CHANGES MADE V. QUESTIONS AND ANSWERS VI.
LEGAL INFORMATION ______________________________________________________________________ I. INTRODUCTION ______________________________________________________________________ This mod features four previously unplayable factions; The Mongols, the Timurids, Papal States, and the Aztecs with freshly buffed strengths and brand new units. One thing always riled me was the lack of true strength of the Mongols in the vanilla version of M2:TW. Calling the Mongols best cavalry faction was almost a joke. Therefore, I took time to forge the Mongols and the Timurids into a truly decimating force that people will mention with fear.
Same goes with Papacy and the Aztecs, though their changes came later. Also helps the TW veterans a better stone to grind their skills.
I took the liberty of adding some imaginary units too. Some jaw-dropping powerful, I should add. *NEWBIE ALERT!!!* As of Version 3, Mongolphobia Mod difficulty level increased dramatically when you play against the Mongols, Timurids, Aztecs, and Papacy. Newbies beware! Others who love challenges play on very hard difficulty to test your skills to the max.:D The mod took me a couple of hundreds of hours to make so please try to appreciate the work I put into it. That means you should copy and distribute this mod to whoever interested in it without consulting me.
It is for everyone^_^ ______________________________________________________________________ II. REQUIREMENTS ______________________________________________________________________ REQUIREMENTS are as follows: 1. A functioning PC with installed M2:TW, “Kingdoms” Expansion plus the Retrofit Mod by Scott “Unspoken Knight” Lowther and the Grand Unit Addon Mod v6 by Candelarius aka Yakaspat 2. Nerve to mess around with your M2:TW files. Foresight to back up (make copies and store it elsewhere where you can find it easily) the files which you are about to change. IMPORTANT: Mongolphobia Mod version 3 is a stand alone mod.
Thus you don’t need to install version 1 first or anything. If you have version 1 or 2 installed already, the addition won’t cause any technical problem. Be sure to correct me in that regard. ______________________________________________________________________ III.