Apr 03, 2014 Football Manager is about stats, and its refined presentation does the job perfectly. Football Manager 2007 would have been great if all we'd.
[color=c1c2c9]_______________________________________________________________________________________[/color] New features and improvements for Football Manager 2007. Football Manager 2007 is evolution, rather than revolution, however, a lot of the new features are revolutionary not just for the game, but for the whole genre. And there are a lot of them The most amount of new features we’ve had in one of our games was the 40 in last years Football Manager 2006. Commonmpq dlya wow 335 a. This year, there are over 100!
I gave up counting at 106, and the dev team keep putting other new things into the game whilst playing and noticing ways to improve it, particularly based around the “user friendly” mantra that’s been a big part of the development process this year. We have had many comments about our game being overwhelming, and seeing features being lost in the mass of screens, so whilst we’ve added more to the game than ever before, we’ve also made it so that it’s easier to use, navigate, control and all options should be more obvious to the user. You can still ignore things if you want to, and still get your assistant manager to help out with some of the more advanced and complicated features, but at least they are easy to spot if you do want the full football management experience. Now, I’m not going to ruin everything by just giving a list of all of the myriad of new features in the game and a brief description because, well, I don’t want to ruin the game for when you start playing it. So what I’m going to do over the next 4 weeks is go through a few of the new ideas inside the game, well, quite a few actually, with the blogs on myspace and a round up with screenshots on sigames.com at the end of each week.
The other features will be for you to discover for yourselves So, where’s a good place to start? One of the internal mantras for this years game has been “user friendly, user friendly, user friendly”.
We’ve seen with our PSP game that making the game easier to use is a good thing, although obviously our PC (not forgetting Mac and the new format, Intel Mac or even the Xbox 360 version) the game is a lot more in-depth, and there is no interest from us to dumb down the game. So we’ve worked very hard to keep everything, and more, but present it better to the user. USER FRIENDLY The main starting point for this was with the user interface team and the way that the new skin was designed and works. Adding in icons that were used on the Xbox 360 game was the first thing done, and the dialogue boxes and polygon graphical player stat view from that version too, but these soon got expanded upon to include a vidi printer (currently dubbed “Football Manager Live!”which shows news and other important info, with the ticker bar now showing interesting stats about active leagues.
There are also hints & tips throughout the game, but rather than just a handful, we’ve got over 300. This should suit both the new users and advanced users, and tell them about things that they can do in game, and how to do them, along with the updated tutorial which has been worked on by the team at footballmanager.net. The hints and tips have come from a variety of different people to ensure that all people’s style of play is covered, and even I’ve learnt things about the game that I didn’t know before.
Apr 03, 2014 Football Manager is about stats, and its refined presentation does the job perfectly. Football Manager 2007 would have been great if all we'd.
[color=c1c2c9]_______________________________________________________________________________________[/color] New features and improvements for Football Manager 2007. Football Manager 2007 is evolution, rather than revolution, however, a lot of the new features are revolutionary not just for the game, but for the whole genre. And there are a lot of them The most amount of new features we’ve had in one of our games was the 40 in last years Football Manager 2006. Commonmpq dlya wow 335 a. This year, there are over 100!
I gave up counting at 106, and the dev team keep putting other new things into the game whilst playing and noticing ways to improve it, particularly based around the “user friendly” mantra that’s been a big part of the development process this year. We have had many comments about our game being overwhelming, and seeing features being lost in the mass of screens, so whilst we’ve added more to the game than ever before, we’ve also made it so that it’s easier to use, navigate, control and all options should be more obvious to the user. You can still ignore things if you want to, and still get your assistant manager to help out with some of the more advanced and complicated features, but at least they are easy to spot if you do want the full football management experience. Now, I’m not going to ruin everything by just giving a list of all of the myriad of new features in the game and a brief description because, well, I don’t want to ruin the game for when you start playing it. So what I’m going to do over the next 4 weeks is go through a few of the new ideas inside the game, well, quite a few actually, with the blogs on myspace and a round up with screenshots on sigames.com at the end of each week.
The other features will be for you to discover for yourselves So, where’s a good place to start? One of the internal mantras for this years game has been “user friendly, user friendly, user friendly”.
We’ve seen with our PSP game that making the game easier to use is a good thing, although obviously our PC (not forgetting Mac and the new format, Intel Mac or even the Xbox 360 version) the game is a lot more in-depth, and there is no interest from us to dumb down the game. So we’ve worked very hard to keep everything, and more, but present it better to the user. USER FRIENDLY The main starting point for this was with the user interface team and the way that the new skin was designed and works. Adding in icons that were used on the Xbox 360 game was the first thing done, and the dialogue boxes and polygon graphical player stat view from that version too, but these soon got expanded upon to include a vidi printer (currently dubbed “Football Manager Live!”which shows news and other important info, with the ticker bar now showing interesting stats about active leagues.
There are also hints & tips throughout the game, but rather than just a handful, we’ve got over 300. This should suit both the new users and advanced users, and tell them about things that they can do in game, and how to do them, along with the updated tutorial which has been worked on by the team at footballmanager.net. The hints and tips have come from a variety of different people to ensure that all people’s style of play is covered, and even I’ve learnt things about the game that I didn’t know before.